Learning Games

Learning Games section index.

A learning game earns its place when the thinking the game requires is the thinking you wanted to teach. Everything else is a break with a worksheet attached.

This section holds puzzles, riddles and logic games for classroom and home use, with the reasoning skill each one exercises stated plainly.

What separates a learning game from a distraction

  • The skill is the mechanic. In Sudoku, the reasoning is the game. In a maths quiz with a spinner, the spinner is decoration.
  • Failure is cheap and fast. Good puzzles let students be wrong repeatedly without cost, which is where the learning happens.
  • The student can check themselves. If the puzzle tells you when you are wrong, the teacher is freed from being the answer key.

Matching the game to the goal

Riddles and brain teasers exercise lateral thinking and vocabulary. They reward rereading the question, which is a transferable habit.

Logic grids and number puzzles exercise constraint reasoning, the skill of narrowing possibilities by elimination. That is the same move students need in algebra and in reading comprehension questions with four plausible answers.

What games do not do: they do not build fluency. Recall speed in arithmetic or sight words comes from spaced repetition, not from play. Use both, and do not expect one to do the other’s job.

Where to go next

Try riddles and brain teasers for language-led puzzles and Sudoku for pure constraint logic. Number games sit in math games, and printable material is in printables.